FS19 Happy Homestead v1.1.0

DESCRIPTION

fixed a small ground issue with one of the cell points.
the hydrodoors on the main farm open with a trigger from the inside of the buildings not the outside.

seems this was a multi-fruit map i included in this zip the TripleWideT4_40Pack. to place in your mod folder.
CREDITS

SALTYSHORTYGAME :

WITH SPECIAL THANKS TO
TAYLORFARMS
JUICEUA
J_ROCK
FOR ALL OF THEIR INCITE TO THE MAP WORK

Similar modifications
COMMENTS

Commented on 2021-03-20 15:40:21

Love the map, but can you fix all of the stray wheat all over the map. It is very distracting.

Thanks.

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Commented on 2021-03-20 15:40:21

i hope this map works i can finally get a good map

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Commented on 2021-03-20 15:40:21

No traffic

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Commented on 2021-03-20 15:40:21

correct no traffic as designed. have not go hang of splines yet srry

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Commented on 2021-03-20 15:40:21

2020-02-16 16:47 Error: Running LUA method 'update'.
2020-02-16 16:47 dataS/scripts/gui/InGameMenuMapFrame.lua(392) : attempt to index field 'mapOverlayGenerator' (a nil value)
2020-02-16 16:47 Error: Running LUA method 'update'.
2020-02-16 16:47 dataS/scripts/gui/InGameMenuMapFrame.lua(392) : attempt to index field 'mapOverlayGenerator' (a nil value)
Can anyone tell me what causes this?
2020-02-16 16:47 Error: Running LUA method 'update' 2020-02-16 16:47 dataS/script

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shorty43
Reply comment on 2021-03-20 15:40:21

sounds like some kinda mod conflict not from the map

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Commented on 2021-03-20 15:40:21

your silo doesnt take all the fuits and when you jump to fuel marker middle left you get stuck in the tank

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Commented on 2021-03-20 15:40:21

Thank you for your hard work in building this map! I've enjoyed playing it almost every day. The layout is great. Hope you build other maps in the future.

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Commented on 2021-03-20 15:40:21

Boring map ...sorry bro, no traffic, full of bugs like the silo , you get stuck in to it, and so on. Nice ideea but you have more work to do to finish this map. Until a new patch il just follow, but this version is deleted.

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Commented on 2021-03-20 15:40:21

Continue to enjoy your map. I have found a couple of issues with unloading cotton modules. At the Star West and Salty's Elevator, the trigger seems to be out of alignment. If I bring a load of modules, I cannot unload them if I park directly on the unloading grate. To get the modules to offload and be sold, I have to place the trailer off the grate and then "unload." So far, I've lost 6 modules at the Star West sell point. The modules landed on the low roof of the silo. lol.
I think

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