fixed a small ground issue with one of the cell points.
the hydrodoors on the main farm open with a trigger from the inside of the buildings not the outside.
- 7 Likes
- 10 Comments
- 2749 Downloads
- 1 Downloads in
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4 years ago
COMMENTS
Love the map, but can you fix all of the stray wheat all over the map. It is very distracting.
Thanks.
i hope this map works i can finally get a good map
No traffic
correct no traffic as designed. have not go hang of splines yet srry
2020-02-16 16:47 Error: Running LUA method 'update'.
2020-02-16 16:47 dataS/scripts/gui/InGameMenuMapFrame.lua(392) : attempt to index field 'mapOverlayGenerator' (a nil value)
2020-02-16 16:47 Error: Running LUA method 'update'.
2020-02-16 16:47 dataS/scripts/gui/InGameMenuMapFrame.lua(392) : attempt to index field 'mapOverlayGenerator' (a nil value)
Can anyone tell me what causes this?
2020-02-16 16:47 Error: Running LUA method 'update' 2020-02-16 16:47 dataS/script
sounds like some kinda mod conflict not from the map
your silo doesnt take all the fuits and when you jump to fuel marker middle left you get stuck in the tank
Thank you for your hard work in building this map! I've enjoyed playing it almost every day. The layout is great. Hope you build other maps in the future.
Boring map ...sorry bro, no traffic, full of bugs like the silo , you get stuck in to it, and so on. Nice ideea but you have more work to do to finish this map. Until a new patch il just follow, but this version is deleted.
Continue to enjoy your map. I have found a couple of issues with unloading cotton modules. At the Star West and Salty's Elevator, the trigger seems to be out of alignment. If I bring a load of modules, I cannot unload them if I park directly on the unloading grate. To get the modules to offload and be sold, I have to place the trailer off the grate and then "unload." So far, I've lost 6 modules at the Star West sell point. The modules landed on the low roof of the silo. lol.
I think
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