Hey Guys, This one has been updated for Giants patch 1.3, which means you can now paint grass in. you have to start fresh again as I had to remove hay loft as it was conflicting with farm silo. Farm silo takes all that Hay loft takes. It had a minor error fixed. thanks to Mike at GNG modding.
This map has a rar file that needs to be unzipped. Inside is 2 zipped files. One is the map, the other is the multifruit silo. Add them to your mod file and when you start your game, the silo will be on the farm. If this is not to your liking. Delete it. To the rest, Enjoy. Cheers. Cazz64
V2.0Hi all, I have Just completed up dates for KiwiFarm. Thank you for your patience and comments. They help a lot finding little bugs in the game. Here is what I have done
1. Fixed 'Farm Manager mode" and "Start from scratch mode". You now have nothing there.
2. Fixed floating objects around Dairy and around the map. All trees are now set right.
3. Fixed small problems on Field 1, 6, 9, 12, 20, 21 and 23. All feilds can be joined up with know problems now. Seeder and plows all work fine on them. Also some background work thats not noticable.
I would like to thank Mike from GNG Modding. He is very helpful and deserves a big thank you for helping me and showing how to fix minor bugs on both my maps. He is a top bloke. Also Gaming with Kentuckian JD and B.O.B FarmWrangler.
This map has a rar file that needs to be unzipped. Inside is 2 zipped files. One is the map, the other is the multifruit silo. Add them to your mod file and when you start your game, the silo will be on the farm. If this is not to your liking. Delete it. To the rest, Enjoy.
Cheers. Cazz64
V1.3 Multifruit Update:
Hey guys, Well I have spent some time on this now and I would like to thank B.O.B (FarmWrangler for his input and for testing the map out for me. Also and big thank you for those who gave feedback on small problems they came accross playing earlier versions. I have left feilds open as I planed to let you guys change it ingame to suit how you would like it. All sell areas are fenced in. Here are a few notable things that I've done besides background work.
1. Fix Poplar missing.
2. Add Multi Fruit and Fruit hud colour pictures.
3. Fenced and added barrier gates to selling areas.
4. Added farm houses to map boundary.
5. changed farm ownership areas to 4 small feilds.
6. Redone all feilds and redone farmlands from scratch, so ownership land is up to roads that surround feild.
7. Added multi Fruit silo in zipped file and gps along with map. You have to unzip file you download and put 3 zipped files into your mod folder.
8. This map will NOT run properly if you have Tardis mod in file.
9. Added hay loft as requested but you can sell it if you like as multi fruit silo takes those.
There are 2 small errors that I am unable to work out yet. I have gone over everything but cannot find the problem. I'm hopping that this will be the last update to this map as it was only going to be a starter map. If someone knows how to fix minor errors, please contact me. If this is not to your liking. Delete it. To the rest, Enjoy. Cheers. Cazz64
V1.2.1 Update:
Afternoon everyone. I'm still doing work on multi fruit version which will be next. I have done this one for grain station selling point fixed. I have been asked to have a larger Harverster and seeder, So I added them in from this version forward. I did a little back ground work on this version. Have feed your animals a bit of tucker as you will need to start fresh on this one.
Sorry for the delay, I didn't want to release this until I had done most dirt roads done. There are a few little changes you will see from last version. This is my first map build so thank you for your patience. Enjoy. Cheers. Cazz64
P.S. if there is a fs19 map modder out there that could help me with a few minor hicups I have, please leave a comment below. Cheers
V1.2 Update:
Afternoon to you all. I have been up all night going through this map and with the help from shy wizard. the map is error free and vehicle trigger glitch works at the shop. You will notice that the file size is smaller than original. Been getting rid of buildings, rocks etc from under the terrain. So hers is whats been done.
1, Error message fixed.
2. Fixed Vehicle sell trigger at shop.
3. cleaned up everything under map.
4. Now have 15 sell points around the map.
5. Asphalt and dirt roads all lead to different sale triggers. (Roads can be removed)
6. Spruce and Pine trees have been added along main roads. All can be cut when you buy the land.
7. Have increased forest size by 3x.
8. Cleared out all floating objects.
NOTE: When you add this zip file to your mod folder, DO NOT rename file. you will loose some sell points and have errors.
I only upload to modhub.us, so if its on the sites I wont be able to fix problems you may run into. Thanks for uploading.
If this map is not to your taste, Dellete it. Everyone else. Enjoy
V1.0.1 Update:
Hello to you all. Thank you for your requests to my map.
1. I have fixed sell trigger at shop,
2. I have added farmlands now. So you only have one fiel with some grass. (You also own the BGA land so you can sell there off the bat. Don't forget that you only get paidout at midnight from BGA).
3. I have added rocky boundry around boundry map.
4. Readjusted boundry collision around map.
I will be adding more tree around boundry area and be adding more sell triggers on future updates.
Please realise that this is my first public map and I am learning as i go with little prblems that you may come accross. I designed this map for the players that want to create the map to there liking in-game.
I would like to thank ShyWizard, Nick the Hick and B.O.B Wrangler for there tutorial videos. If it wasn't for these guys along with Stevie, This map would not be possible. Cheers
Thank you to ShyWizard in sorting out error and sell trigger issue
V1.0.0
Hi, I have been asked to do a blank 4x map with sell point triggers set up. I have them spread around the map and all work fine as in pictures supplied, I have added fields without trees, (There is a forest in bottom right where port 1 is). I have added a farm whith Chickens, Sheep, Pigs, Horses and cows to start you off. I have only done a couple of roads around selling areas so roads can be removed in paint mode. This map I made for those that want to build the map ingame to how they want it. If you have any negative thoughts on how this map is not to your liking, Delete it. This map was request to be like this. Enjoy
Donation Link: paypal.me/cazz64
COMMENTS
Why don't you make the map so a player doesn't have to restart a new map every time you make a update?? It's very damn frustrating after I get the map exactly the way I want it with taking all the crops off, joining fields that I wanted joined, adding all the vehicles and place-ables that I use. I love the map, but having a update every week or so pisses me off. Just saying.
i fully agree with you badass
Like it says above "If this is not to your liking. Delete it. To the rest, Enjoy". Cheers. Cazz64
Your doing a fantastic job Cazz64. I'm loving your maps & updates. Keep em coming. Thanks. T
guys you can add the grass paint job without updating or downloading the new kiwi 1.3 map
i edited my kiwi 1.3 map by editing the map xml file. which is very easy to do. as i dont even have any experience dointg it prior to the update. i updated all the maps i have on my mods. its so improper to blame the modder when he makes an update...@cazz64 still good job bro
whoever wants to try to have their hand at editing their own xml file so they wont have to start new... check the conversations to this link. the one im referring to is the link alexroute posted. you will need that code to update your xml to enable grass paint. make sure to make back up first and check youtube on how to edit an xml and what you need to do it.
http://www.modhub.us/farming-simulator-2019-mods/farming-simulator-19-update-v1-3/
p.s i dont know if the hay loft structure cazz64 removed would interfere with my game if i ever plan to put it on my farm as i started the game from scratch and i will be using a different mod for fruits silo and a different hay silo so... cheers...
@cazz64 ty for the maps i love it.... if ever your planning on making new map would it be possible for another big 4x map or even bigger :) with irregular sized fields for more challenge :) cheers... john
for some reason any new updated maps for the new patch wont even show up in game any suggestions anyone
Great map before, but now i can't unload anything into the farm silos since the update 1.3, is there a easy fix or do i need to wait until you get it fixed ?????
@JOHN. I'm releasing a standard map I have been working on with the help from mike at GNG Modding later this week. It has 53 fields and 3 forest areas. Its a bit more hilly as its based where I live. I'm also doing another 4x map with more hilly fields. Cheers. Cazz64
@GUEST. I'm not sure what you mean by Silos not working? They work fine from my side. I removed the hay loft as it was to close to the farm silo and removed the start crops you get. Cheers. Cazz64
Is anyone else having an issue with fps dropping up and down every 2 or 3 seconds when you start doing a job with any kind of machine?
"Why don't you make the map so a player doesn't have to restart a new map every time you make a update??"
Why don't you try and make your own? Then maybe you'll see what it takes to make a map and how much work it is and how frustrating it is to learn a new way of doing things. If a map has to have a terrain change (height, ground textures, some other things), or a functional building changed, then THOSE CHANGES WILL NOT SHOW WITHOUT A NEW SAVEGAME.
It isn't the mapmaker's
c est bien de metre des nouveaux fruit , mais avec quoi ont les coupes ? .MERCI
Getting this error in the logs. Was currently harvesting barley on a contract...
2019-04-04 22:19 Error: addRequiredCropType foliage must match the size of the ground terrain detail.
2019-04-04 22:19 Error: addRequiredCropType foliage must match the size of the ground terrain detail.
2019-04-04 22:19 Error: addRequiredCropType foliage must match the size of the ground terrain detail.
2019-04-04 22:19 Error: addRequiredCropType foliage must match the size of the ground t
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