Multimap 2019 v2.1.1

DESCRIPTION

The original mapper of this map is LF-Bauer. He had already invested a lot of effort and diligence in this map in 2014, and although there were several cards with this name, in my view, this card is the best of them all.

Version 2.1.1
Tomatenhaus 1 gefixt, hatte falsche Id bei den farmlands

The basis for this is the Multimap for the LS 15 and LS17. The version for the LS15 but never found its way into the public, but was kept private by LF-Bauer. Finally, I was asked by him to get the card in the LS17. Now she arrived in the LS19.

Here again the "technical data":
• 4-fold map with multifruit and 42 fields.
• 1 yard
• 2 skin silos for cereals and feed, as well as for earth fruits
• Extra storage in the yard for fertilizer, seeds and lime
• Many outlets
• Traffic

The following fruits are installed:
Standard fruits, cultivation of sugar cane and cotton is possible, oats, rye, spelled, millet, hops, tobacco, onions, carrots, lettuce, cabbage, red cabbage, poppy and clover.

Clover can be mowed, the resulting clover can be fed or used in the BGA for silage production.

At this point, my special thanks go to GMCW, zero_ace and dondiego00 for releasing their fruits for incorporation into the Multimap.

Road, terrain and almost all old objects were taken 1: 1. For players who play in the level Farmer, at the start of the game all silos and stables are already available. Players in the MP I recommend to make a Savegame in SP and use this for MP. Ultimately, of course, the decision is up to you.

There are open spaces to place mods.

All old production sites are present on the map and will be reactivated as soon as the Global Company (successor of the factory script) has been released. Until then, all unloading points, which are related to productions, are blocked by barriers. For this you will find on their premises temporary outlets, which will be removed later. These interim sales points will recognize you at the ramps for unloading.

We have put a lot of effort and work into this card, it has been extensively tested extensively in the SP and MP over several weeks. The log is clean, the card runs smoothly in both the SP and MP. Should errors still occur, then please install the latest patch 1.3 from Giants and / or clean up the mod folder.

The zip file needs to be unzipped, as there are still harvesters for harvesting cabbage, both onions and carrots. These mods are intended to be only a temporary solution until a suitable mod appears, which makes the individual machines superfluous.

My special thanks go to LF-Bauer for providing us with this card as well as to my test players:
Lisa, Holzmichel, rk54, rokki, hyacinth lindauer, sailor178, Makaay, Impala, Rosti, CM2017

Test Players / Teams Multiplayer:
Hawk191280, Krebi and IrrenhausTV

CREDITS

Giants
Scripte:
Marhu, kevink98, joker301069, BlackSheep, Blacky_BPG, 112Tec, Ifkonator
Urmapper:
LF-Bauer
Umbau für LS17 und LS19:
FalPos
Animationen:
LF-Bauer
Multifrucht:
Danke an GMCW für die Freigabe seiner zusätzlichen Früchte
Danke für [TRLP] Markus für die Freigabe seiner Früchte
Danke an Don Diego für die Freigabe seiner zusätzlichen Früchte
Einzeichnen der Schneemaske:
Holzmichel
Objekte LS13/15/17, sofern bekannt:
Giants, Kastor, Der_Wanderer, möchtegernbauer, Nic89.1, 112TEC, Niggels, The Snake, scottryder, San Andreas, M1800Power, Bummi, Marhu, Devin, Hewaaa, Bigblue, GE -Mapping, dajun, wellano920, dds-modding, Ingolf, Katsuo, Blacky BPG, marc85, mike LSF Modding, PaPa, TuneWar, pisty, manni112, adam5525, SLJ-Agrar, Mark44, MCMC, borutcebuli, Der Melker, ni-modding, XAnonymousX, atze1978, odin1985, Gaucho, sherco58,LS-farming.nl, Farmeraner, KIK, Aerocool1, Trekkerbodo, Zefir, LS-Community, Farmer_Andy und Zero_Ace,My7, GTX und Eribus, Dorset
zusätzlich für Objekte LS19:
Giants
Reithalle: Lisa
Hallen Hof: Mike Modding
Unterstände: GSi-FlashHudfiles: HappyLooser
Foliage Mohn: DH-Singelmodding
Auf der Karte befinden sich noch Objekte aus dem LS13 und LS15, deren Herkunft mir nicht bekannt ist. Diese habe ich so von der ursprünglichen Karte übernommen.
Nachtrag Logistikhalle seit LS15
[FSM] Atabogo
Wer sein Objekt wieder erkennt und nicht erwähnt wurde, der kann sich jederzeit bei mir melden. Natürlich wird der Eintrag dann nachgeholt.
Testspieler:
Lisa, Holzmichel, rk54, rokki, hyazinthlindauer, Seemann178, Makaay, Impala, Rosti, CM2017, Bibel1971, DeFrankfurter, mirko, Andii1980Gaming, Twoface, Jacky79
Testpieler/Teams Multiplayer:
Hawk191280, Krebi und IrrenhausTV
Giftzwerg, kleene, Sille, Günny, Leon

Similar modifications
COMMENTS

Commented on 2021-03-20 15:40:21

B.O.B. Lookaround - Multimap 2019 - Farming Simulator 19 - https://www.youtube.com/watch?v=40ra6_XCjlQ

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Ron
Commented on 2021-03-20 15:40:21

I thought Global Company and scripting as been released. What are you waiting for?

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Ron
Commented on 2021-03-20 15:40:21

I thought Global Company and scripting has been released. What are you waiting for?

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Commented on 2021-03-20 15:40:21

thomas is just bot you won't get no answer out of him he likes to repost people's map mods on here after they repload them to modhub

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BOB
Commented on 2021-03-20 15:40:21

To Author...This version is missing a lot of factories as compared to last version, no mill, no sugar, there is at least 8 or 9 missing factories from last version, looks to still needs work to correct. BOB

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Commented on 2021-03-20 15:40:21

map is worthless nothing works good on here can't get no seeds or fertlizer out of the silo thing around by the buildings i have put a placebile seed and fertilzer buildings on here needs a lot of work before you release it to the author

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Commented on 2021-03-20 15:40:21

BLACKY got it Spot on

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Commented on 2021-03-20 15:40:21

remember the Global Company mod too get it all to work

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Commented on 2021-03-20 15:40:21

you need to start a new savegame then it all work and all the factories ar there

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BOB
Commented on 2021-03-20 15:40:21

COMMENT......This map still needs work, still has 2 or 3 factories with missing L10 entries,Also sugar factory has 3 output items, zucker forage and Molasses all of these items have to be listed as output Zucker to load vehicle, WRONG, Using course play we are required to tell the program what to get ,as is now we use the same iyem for all outputs, WRONG. BOB.

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Commented on 2021-03-20 15:40:21

BOB didt you try a new savegame ?? then it all work

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BOB
Commented on 2021-03-20 15:40:21

@ MC_DK. YES I did do a new game, I get 2 or 3 factories with missing l10n listings and that proglem at the sugar factory with all products listing out as Zucker to load a vehicle, this is using course play to load and deliver product. BOB.

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