update v0.8.1
-Seasons ready
-new fruit types thanks to papasmurfmodding. alfalfa was the main one i wanted but was easier to include all.
alfalfa,clover,sorghum,sudangrass,corn2,blackbean,tobacco,peanut and rice.
-added a few farmlands on outside of unfinished part. you can use if you want to add placeable sell points, bga or start farm from scratch.
next version hope to have outside map finished
Tested in local multiplayer host computer works but connected player doesnt show icons on map but everything works. I dont know why if anyone knows why let me know and if you have same problem.
Leave any commets/problems here at modhub.us.
Do not rename file and you need fermenting silo activated or you will get errors.
https://www.mediafire.com/file/h13dmcxr7m6d2om/FS19_Seneca_County.zip/file
Update v0.8
-traffic on main roads
-all farms are left somewhat plain so you can build your farm. also they have big flat areas around them in the field to make it easy to expand.
-another sell point
- more fields now 105
-added 2 farms 1 sheep farm 1 chicken credit to NostalgicFarmerall it has an error i cant fix but doesnt effect gameplay
-all animal pens now buy with farmland
-CORN AND SOYBEAN TEXTURES V3.0 thanks to NEFG Modding
-some deco items
-added more trees
-remove red lines in roads redid some roads
-ai only plant crops native to area. you can still plant anything tho
-changed building ownership now you cant sell them. before in multiplayer only player farm 1 could open doors. if you want to change back rename SP_ownAllDE_items.xml to mapDE_items.xml in FS19_Seneca_county folder. Another option is to open mapDE_items.xml and add farmId="?" before propertyState="1" to correct farm items in mapDE_items.xml. Where ? is the multiplayer farm number ie if the 2nd multiplayer farm replace ? with 2. in same folder i will add a picture named MP_farmpda_map_H.jpg to show correct farm numbers.
-more cbj buildings to buy
-added deco vehicles
-added deco equipment to store but in multiplayer some of equipment is owned by any added farms.
-fill stations for bulk lime, fertilizer,seed and herbicide thanks to Rene
Update V0.6: fixed not saving and cow barn not loading and sellpoints
Welcome to Seneca County. This map is based on our farm in north central ohio. It is a 4x map but the outside is not done yet but i thought i would release it before we start planting (if it ever quits raining). This is my first map so be kind lol.
Realistic map based on google maps and lidar. It is scaled down 33% i thought to make fields more manageable (its a game) but then i went and combined some anyway.
Need to move into mods folder and you need fermenting v1.1 silo in mods folder.
Leave feedback at modhub.us on any errors/suggestions.
It would not let me upload here so i used mediafire. anybody know why?
-It has 3 sell points that take everything including milk and eggs right now.
-2 bale barns for hay, straw, cotton and silage.
-1 wood sale point but trees on map are not made for large scale forestry.
-Several small to medium farms and some deco houses and farms. i tried to make big flat areas around some of them to make it easy to expand.
-105 fields from 2 to 13 ha
-1 cow barn 1 hog barn 1 chicken shed 1 sheep
-water triggers are wells right next to animal water fill triggers as most farms now have water run right to animal pens. You can also place wells found in misc buildings.
-Alot of placeables built in as when i started the only way to get animated doors was placeable. You own and can sell/buy all of them i have not figured out how to own them only if you buy the land.
-Has field missions
-No sleep trigger i figure you can download mod and place it at the farm you choose.
-No bga as we dont have them around here but if alot of people want one i could add in future.
-map has an old railroad bed running thru it. that is what angled across it.
-Starting equipment is close to the size we own. The map picture has about the same equipment we own or have owned but they are mods i did not want to include all the mods so equipment is game default(european).
Thanks to CBJ for buildings and many map makers that i used buildings from. Clovercreek, Countyline, Autumn Oaks and Mills County just to name a few. of course giants for making game. Thanks to all who made howtos and answered forum questions without them i wouldnt know where to start.
Donations PayPal.Me/jm44807
COMMENTS
Seemed a decent map but ur fields are not correct as when plowing the fields they go way past the boundaries of the initial field shape and then start to look messy
this was intentional we dont have aot of arrow straight fields here. but to define fields in giants editor for ai its done with squares. so its a pain to make round corners easier to use terrain tool to round but ai dont plant anything outside of boxes. with fs19 terrain tool easy for you to straight them up with grass texture. we also dont leave large grass areas at end of fields but seems most players prefer them so i put them in.
That's really cool considering the fact that I'm only one county away in Huron.
Using only the equipment provided I tried the herbicide on the field and it will not paint the field so i guess it's still a no-go. I had trouble before on an older map. I wish the painting problems were fixed as this map really rocks. I'll keep hoping this will get fixed. Other than that this map has got to be the best looking map I seen so far. Even without a train.
which field i havent noticed that problem myself. did see a youtuber have this problem but i could not replicate it.
voting with thumbs up or down
this map is better with the addition of the new "fruits"
if you ask me there was no need for additional "fruits"....pretty sure you can grow peanuts or
rice in ohio!!
**CANT GROW RICE/PEANUTS in ohio**
actually my grandma has grown peanuts in her garden! however i know what you mean but ai will not plant them so unless you do they will never be on map. personally when i play i stick to corn soys and wheat.
The field is the one next to your garages with the equipment stored. The fertilizer seemed to work this time but not the herbicide at all. Last map just left little lines. One other map I tried had the same problem but all the other maps work fine. I need the room at the end of the fields to swing large equipment around so I really like the space to do that. I like to just look around it is an impressive map. Too bad about the train.
yea i at a loss that sprayer you cant see change on ground but another in game sprayer works but neither show on map. went did quick test ravenport neither sprayer shows up even without seasons.
hey I new to FS on PC ive only played it on PS4 and having mods is new to me. do I need to download a separate seasons mod? thanks
yes seasons is a separate mod but is not required. however for this map fermenting silo is required or there will be errors i may remove it in next version. here is the link http://www.modhub.us/farming-simulator-2019-mods/fermenting-silo-1-1/
Only map I have now. It's beautiful and just like home in NY.
Is it hard to remove new fruit types? A quick tutorial will be greatly appreciated!
there is no reason to remove them simply dont plant them.
The game will change the fields that you don't own until you buy them. Then you can just use the DB60 and it will plant over the old crops. Or disk it up and plant what you want. It won't mess anything up, it just adds those crops to trailers and stuff I believe.
yes and the only crops and the fields you dont own only plant wheat, barley, oats, soys, and corn
@Jm44807
Thanks, didn't know that.
As for the map, I'll wait until the map is finished. Looks great so far.
What makes my comment dis-likable whenever I said that I only live one county away in Huron?
lol not sure. always cool to know people in this area play the map. ill give you thumbs up lol
I really love this map and have pretty much been playing it exclusively for the past month or so but there's a couple of small things I have issues with. It seems there's a lot of out-of-place audio, e.g. A waterfall(?) in the middle of Field 50 and the like. And the biggest issue I have (and maybe it's just me) but there are a type of tree that I can't cut down (oak). So if I want to clear a stand of trees to expand a field I have to edit the iD3 file and delete the trees one by one - So every
thks for feedback. trying to get sound figured out but cant find it yet.
I'm really eager to see this completed. It looks great. The rolling hills remind me of where I used to live in Manitoba. I really like all of the other farms that have been setup on the map. Though I'd love to see it with a slightly higher rez building set. Also, i'm not sure how hard it would be to do, but would it be possible to attach the buildings to the section of land you purchase? So when you get the land you get the buildings and you can sell them if needed.
Thanks for the great wo
thanks glad you like it lot of time invested in it.
yea the i cant figure out waterfall noise leftover from ravenport i think im working on it. let me know of other noises havent had a chance to actually play it much other than quick testing and dont use sound all the time. the trees i think is when i placed them random scale was used later figured out anything less than 100 percent cant be cut. hate the thought of redoing them.
some of the building are attached to land. but they
In the Giants editor you can use the "replace" function (ctrl+w) under the edit menu to "replace all". I used it to swap them all out with spruces. You could do something similar or if you fix the scale on one of the Oaks you should be able to replace the rest of them with that fixed Oak.
tried this cant get it to work it replaces with pines then i replace them with oak but they keeps same size ill try again
Trying to clean cow pen but cannot? Where do we clean the eating area?
Great map! Needs just minor touch up's here and there. Go Green Go White!!
Also, as far as getting rid of the Oak trees in gameplay as they are I found this tool that is a cutter/chipper/grinder all in one that works on all the different trees no problem.
http://www.modhub.us/farming-simulator-2019-mods/bruksallinone-v1-3/
But even this is touchy, you've got to approach some of the oaks from just the right direction and have to be in the exact right spot for it to work. So it's my guess that the chainsaw will still work but it's just a lot harder to hit
how can you mow down the alfalfa? I used in game and mod mowers, forage harvesters, even combines just to test and it will leave a swath with the mower but the crop stays standing tall. What am I doing wrong?
this is a new one cause it worked fine when i tried it before release. but just tried it and its same as you said. im at a loss as what caused it or how to fix. anybody got suggestions
Great map. Been playing for 3 weeks or so. I am from Ohio and still live in Ohio. Grain scale in combines and carts look too large. Spreading lime has wrong spray texture. I assume this is the map as other map work. In fact the last rev. of this map worked on the same mod. Thanks for doing this map.
thks for feedback ill work on it
Default corn head also has a video ghost issue that did not exist in last version.
I downloaded the file v0.8.1 and my game is not saving. Anyone know what i am doing wrong.
@STATIC Make sure you have not renamed the folder. If you rename the main folder, it loses track of the placeable folder and ends up throwing a bunch of errors that freeze FS.
Hi there the spreader texture is all white. no opacity. Is it just me?
Also de corn texture as if it is zoomed in.
That is unfortunate... I was enjoying...on the first dat I changed to 3 days seasons... no sure if it waas the cause...but nothing pass the first stage
For some reason the game keeps freezing at 2:55am on autumn day3, with seasons set to 6 day seasons. Ive tried deleting every mod, restarting PC, and anything else and it still freezes. I love this map and want to keep playing it. Any ideas on what i can do?
Favorite map
Only problems i have so far is when using an in game grain cart with courseplay in this map, the map crashes and when going to buy a snowplow mod from the store to use on a dump truck the whole game crashes but doesnt do this when i use it in other maps so assuming its not the mod. Not a big computer nerd so would need help finding the crash report or code for whats going on.
Thanks for this awesome map! Use to be lone oak was my favorite and now its this one!
thanks for feedback but not sure how much i can help. the large grain textures im working on without much luck yet. i totally screwed up alfalfa but think i got it to at least work just not like i want to yet. not sure on the lime either. the crashes and not saving im not sure where to even start except mabey mod conflicts and make sure fermenting silo is turned on i know this will cause problem's. thank for patience
This is a fine map, and suits starting small and building up. I appreciate the range of fields rather than having all of them so big that using older "used" equipment is very rough.
I do have a problem with alfalfa - it does not cut to windrows with any mowers, but will combine and leave a sort of windrow under the existing foliage layer. Is there something I should change to make the crop mow down? Or does it not reset to growth one after cutting like grass?
Thank you for
yes alfalfa is messed up i hurried release to get season compatible. ill fix in next release
Whats corn 2? And are you still working on this map?
corn2 came with extra fruits i think it just stays green longer for silage but im changing it next release. here is update thread i made.
http://americaneaglesmodding.com/index.php?topic=15320.0
any one else have the problem with seasons and the corn being static and going past the header
PROBLEM, you need to read up on seasons. You are seeing withered plants.
if anyone is interested i posted some up coming changes in this thread
http://americaneaglesmodding.com/index.php?topic=15320.0
Nice progress. I enjoyed checking out the map for my review and lets play on Twitch / YouTube
been playing .8 for a while, about to try .9, I will try the corn drying but I don't really do corn
farmlands could be more expensive, especially if they have sellable buildings, and having more of the buildings sellable would be cool too, even houses if possible
otherwise, good work. my favorite map.
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